We usually don’t carry out test tasks as they don’t really fit our work approach and pipelines. We start every project from the research and audio concept creation, and we can’t see how it can work well with the whole «test task» concept.
We understand that for many people, test tasks are a way to get to know a new team better and to understand how much cooperation is possible in general. For us, it is equally important to match with the client in the general vision and principles of work.
That is why we spend a lot of time on preliminary communication with the client, talk about all the nuances of the upcoming work, discuss the project and its needs, share initial ideas, and show relevant cases from our practice.
However, there’s an exception for the voice-over projects, for that we can provide a free voice talent audition.
Ideally, a client initiates the process of technical task creation by assembling an asset list with corresponding visuals/animations and basic requirements. For that, you can use.
Then we step in and develop a document based on the in-depth client brief, niche, competitors, and target audience analysis.
In such a way, both sides have crystal clear results expectations from the very beginning. It helps to choose the direction and to lay a solid foundation for the success of a collaboration.
The process may vary depending on the chosen service, although the main six stages remain unchanged: acquaintance, legal formalities, pre-production, production, project acceptance, and further support.
You can read in detail the organization of each of our services on the following pages: music composing, sound design, audio branding and voice casting.
By default, we transfer to you all exclusive intellectual property rights to the sound effects, voice-overs, and audio brand elements we created, of course, on one condition — after you pay for our services.
By default, we transfer to you the intellectual property rights to the music compositions that we created, with the restriction on their free resale and re-release, outside the project we have agreed on and monetization from streaming services and marketplaces.
If necessary, we can transfer all exclusive intellectual property rights without restrictions, but we should discuss this separately. In this case, the total cost of the project will be higher.
Currently, we offer two types of consultations: audio consultations for a specific project and audio reviews.
During an audio consultation, we discuss the project as a whole, notably its positioning; we highlight the main performing tasks of audio, help create a technical task, discuss possible ideas, talk about best practices and points of attention while working on audio.
The audio review includes game experience evaluation from an audio perspective, sound assessment of individual animations and/or cutscenes, and a document with suggestions for revisions.
We need to go through a detailed description of the project for both types of consultations in advance, including information about its target audience, market, and competitors. Also, any visual materials will come in handy: art, videos, animations, etc. And even if you have a pitch document, that’s more than enough!
For the audio review, we also need a playable unlock build and a document with the names of all the audio assets and links to the corresponding animations.
An audio consultation for a specific project usually takes 1.5 hours, but we can extend it or run several sessions if necessary.
We perform audio reviews within three business days.
We usually conduct an audio review in text format, and as a result, you will receive a text document.
We conduct audio consultations for a specific project in audio or video conferencing via Google Meet or Zoom.
An audio consultation for a specific project costs €100/hour.
The cost of an audio review is €400.
We also conduct three thirty-minute consultations or lite audio reviews every month for free. Email us to catch your slot.
Also known as sonic, acoustic, music, and sound branding. A process of creating and managing a system of music and sounds that conveys the brand meaning at each touchpoint.
It is an essential part of branding, just like visual identity development. The difference lies in the main tools, which in this case are: music, sound, and voice.
2 to 3 seconds-long sound and a crucial part of the audio DNA. It grabs listeners’ attention and conveys the brand’s promise, values, and personality. At the same time, it is designed to be highly memorable.
The audio logo is a direct analog of the visual logo in a music form.
A playlist that contains a selection of musical clips or sounds that show different ways of conveying a particular emotion, mood, idea, etc.
It is a tool that helps conceptualize audio aspects of a project, guides the creative process, and ensures an early shared understanding of the vision for audio.